🎯 GOAL
Build a thriving kibbutz community from the ground up. Gather resources, feed your workers, grow your population, manage seasons and weather, and unlock new buildings and tools to expand your settlement.
🖱 CONTROLS
WASD / Arrow keys — pan camera
Click + Drag — pan camera
Scroll wheel / +− — zoom in/out
Click building — select & open info panel
Click 🌲/⛏️ — send worker to gather wood or stone
Click 🐟 spot — send worker to fish
ESC — main menu while playing (Continue, Save, Load, new game, quit). If you are placing a building or using terraforming, ESC cancels that first.
Right-click — cancel placement
DEL — demolish selected building
🌾 GETTING STARTED
1️⃣
You start with 1 House, 1 Well, and 4 workers. Click 🌲 trees or ⛏️ rocks — the nearest free worker gathers wood or stone. Earn 💰 money from buildings, trade, and exports.
2️⃣
Build a 🌾 Crop Field for food. Fields need 💧 water while crops grow — your Well helps. Expand water as you add fields.
3️⃣
Build more 🏠 Houses to increase population. New workers join when happiness is ≥60 and you have enough food & water.
4️⃣
Build a 🛒 Supermarket (🏠 community tab) — click it on the map for the Shop & trade: 🪓 Axe, ⛏️ Pickaxe, 🎣 Fishing Rod, etc.
5️⃣
Place 🛤️ Roads (🌍 Environment tab) to speed up worker movement by 44%. Build 🚿 Irrigation near fields to cut water use by 40%.
🏗 RESOURCES
🌾 Food — feeds workers every tick. Low food = starvation & unhappiness
💧 Water — crop fields consume it while planting & growing. No water = very slow growth
💰 Money — build, upgrade, shop; from workshops, markets, trade & surplus exports
🪵 Wood — gathered from trees or produced by Sawmills & Lumberyards
🪨 Stone — mined from rocks or produced by Quarries & Stone Pits
⚡ Energy — generated by Solar Panels & Windmills. Powers Greenhouses
Build 📦 Storage to increase resource caps (+80 each). Food rots if over 90% capacity.
👷 WORKERS & SKILLS
Workers
auto-assign to buildings that need staff. Idle workers can be sent to
chop trees,
mine rocks, or
fish by clicking those spots on the map.
Each worker has
fatigue,
morale, and
hunger. Overworked or starving workers lose efficiency. Click a worker in the 👥 panel to toggle
rest — they'll walk home and recover.
Workers gain
skill XP through work, leveling from
Novice → Apprentice → Journeyman → Expert → Master. Higher skill = more output. Build a
📚 School to double XP gain.
Workers have random traits like 💪 Hard Worker, 🌿 Green Thumb, 🎣 Angler, ⛏ Miner, or 🪓 Lumberjack that give bonus efficiency in specific tasks.
🏘 BUILDINGS
🌾 Fields & Orchards — grow food (fields use a full plant→harvest→storage cycle)
🏡 Greenhouse — high food output (needs energy + water)
💧 Wells & Water Towers — produce water
🚿 Irrigation — cuts water use −40% nearby
⚒️ Workshop — produces money
🪚 Sawmill / ⛏️ Quarry — produce wood/stone
☀️ Solar / 🌬️ Windmill — generate energy
🏠 House — +4 population cap per house
📋 Mazkirut — HQ: assign jobs (incl. 🪵/🪨 gather), volunteers, community events
🍽️ Dining Hall — happiness; citizens gather for meals at 6:00 / 12:00 / 18:00
📚 School — +15% efficiency, 2× XP gain
🏥 Clinic — faster fatigue recovery for all
🛒 Supermarket — trade & shop (open by clicking the building)
Click a building to see its stats. Upgrade buildings (up to Lv.5) for +35% output per level. Demolish with DEL for 50% refund.
🛒 SUPERMARKET & TOOLS
Build a
Supermarket (🏠 tab), then
click it on the map for
trading and the
tool shop. Prices fluctuate — sell high, buy low!
🪓 Iron Axe (💰80) — 2× chop speed
⛏️ Pickaxe (💰100) — 2× mine speed
🎣 Fishing Rod (💰60) — unlocks fishing
🕸️ Fishing Net (💰120) — 2× fish yield
🪓 Steel Axe (💰220) — 3× chop speed
⛏️ Steel Pick (💰280) — 3× mine speed
🧺 Harvest Basket (💰90) — +30% crop field harvest haul
🛒 Cargo Cart (💰150) — +20% all yields
🐟 FISHING & GATHERING
Fishing: Buy a 🎣 Fishing Rod, then click fish spots near water. Workers catch 3–6 food per cycle. Upgrade with the Fishing Net for 2× yield.
Trees & Rocks: Click them to send a worker. Trees give wood (3 HP, ~4s/hit), rocks give stone (4 HP, ~6s/hit). Pickaxes speed up mining. Nodes regrow after depletion.
🏊 SWIMMING
Workers can cross water — they'll automatically swim at reduced speed (55% slower). Useful for reaching resources or buildings on the other side of rivers!
🌤 SEASONS & WEATHER
Seasons cycle every 10 days:
🌱 Spring → ☀️ Summer → 🍂 Autumn → ❄️ Winter.
🌱 Spring — +20% food, +10% water
☀️ Summer — +40% food, −20% water
🍂 Autumn — balanced, +40% wind energy
❄️ Winter — −50% food, −60% solar. Stock up!
Weather changes every few days.
🌧️ Rain boosts water but kills energy.
☀️ Sunny boosts solar and food.
⛈️ Storms are harsh.
💨 Wind powers windmills.
🎲 RANDOM EVENTS
Events can strike at any time — droughts, festivals, trade caravans, machine breakdowns, cold snaps, volunteer arrivals, and more. Each event gives you a
choice that affects your kibbutz differently. Choose wisely!
🏆 MILESTONES
Click
🏆 Goals to see 12 objectives — from your first crop field to surviving 20 days. Completing milestones rewards you with money, food, wood, and stone to fuel your growth.
😊 HAPPINESS
Keep happiness high (≥80) for a
+25% production bonus. Happiness drops from starvation, water shortage, bad weather, and events. Build
🍽️ Dining Halls, keep everyone fed, and hold festivals to stay happy!
💾 SAVING & SPEED
💾 saves your game,
📂 loads it. The game
auto-saves every 60 seconds to your browser. Use the speed button to cycle
1× → 2× → 3× game speed.
Good luck building your kibbutz! 🌿